Item Price Index for World of Warcraft
#1 Guest_Stylgar_*
Posted 20 October 2005 - 03:29 AM
Thank you for any help you can give.
#2
Posted 20 October 2005 - 01:01 PM
like:
dps x10
armor x3
strength x2
stamina x2
spirit x2
intellect x2
resists x1
Passives like 10-100 pts or something.
add all up and divide by like 100 or something.
aged core gloves for instance
130 Armor
+15 Strength
+15 Stamina
+8 Fire Resistance
+5 Shadow Resistance
Requires Level 60
Passive: Improves your chance to get a critical strike by 1%.
Passive: Increased Daggers +5.
130 x 3
15 x2
15 x2
8
5
30
15
= 50.8 rounded 51 divide that by the people attended, say 37.. 1.37 dkp.
In the end you want an item value > the peopel attending or it gets bad fast. Thats why you use multipliers.
#3 Guest_Stylgar_*
Posted 20 October 2005 - 08:07 PM
#4 Guest_Thundarr_*
Posted 21 October 2005 - 06:49 AM
You'd need to add a "phantom" item to each set (forced buy) to make them all come out equal. Or calc up every set and average them out per class, then divide up that cost per set based on % of the cost of the orig item in the set.
Example: Let's do warrior gear - but assume its below average cost. Assume the warrior set was only 4 items: legs, head, chest, hands. Also, assume the "average" cost of every classes set was 150. Assume the "as calculated" cost of the warrior set was like this:
legs: 30
head: 10
chest: 40
hands: 20
So, the warrior gear came out to cost 100 (I made it easy). We need to inflate every item to make the set worth 150. So, we add 50% to each item for a final cost of:
legs: 45
head: 15
Chest: 60
hands: 30
#5 Guest_ObsidianGT_*
Posted 09 November 2005 - 12:24 AM
What this does is put the value of all same-Tier armor class-sets at the exact same value. For example, Druid Bracers will cost the same exact amount as Warrior / Mage / Paladin / etc Bracers. The same applies to every other piece of class-set armor of the same slot and equal tier. Once you move up a tier, then the Item Level will scale the value accordingly.
We zero-sum, too, but we zero-sum at the end of the week. This makes it so that the entire raiding week is worth about the same amount of points. For example the beginning of the week is trivial because it is Molten Core for us. We get tons of drops during MC because we can clear it. The end of the week if Blackwing Lair, which is troublesome for us (we've only been able to defeat Razorgore). BWL is considered "non-trivial" and those days are "learning days." By zero-summing the DKP over the span of the week, we're able to award people for any amount of raiding they've done over the course of the week. There are no "DKP whoring" days where people scram to get in for boss kills because they want DKP.
It's an interesting system.
#6 Guest_Thundarr_*
Posted 11 November 2005 - 08:51 AM
#7 Guest_Thundarr_*
Posted 11 November 2005 - 08:52 AM
#8 Guest_Gim_*
Posted 13 November 2005 - 10:22 PM
#9 Guest_mutagen_*
Posted 09 December 2005 - 11:04 PM
In this thread on the WoW forums some individuals have reverse engineered the formulae that Blizzard uses to calculate item value (uncommon, rare, epic) and have a set of formulae in an excel spreadsheet. Thottbot now lists these if you append '&hyz=1' to the end of an item URL like:
http://thottbot.com/?i=37319&hyz=1
Note that blizzard's numbers are pretty much linear while epics seem to be more of an exponential curve, the best items are worth quite a bit more than the 'average' epics. But then again, this is up to each guild and individual to decide.
#10
Posted 31 January 2006 - 06:05 PM
Has anyone worked out what the different teir 1 epic sets turn out like by using that formula?
Yes i know its an old thread >.<
#11 Guest_titan_*
Posted 16 February 2006 - 12:03 PM


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