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EQdkp 1.4.0 Beta 2

#1 User is offline   tsigo

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Posted 23 January 2009 - 06:06 AM

EQdkp 1.4's second beta release is now available for download. This is the continued development of the version which had the primary goal of increased security.

Major changes (full change log):
  • Much, much greater protection against cross-site scripting (XSS) and SQL injection attacks.
  • Enhanced password encryption. Passwords, previously plain MD5 hashes, are now salted SHA1 hashes.
  • Brand new installation and upgrade procedures.
  • Improved resource usage.
  • Improved support for different games.
  • Wrath of the Lich King support in World of Warcraft.
While this is a beta release, we now feel that this second beta is stable enough to run a live installation and should certainly be more secure than a 1.3.2 installation. However, before upgrading, be sure to have a full backup of your database available, but don't use the built-in backup tool to create it as the 1.3.2 version missed some key tables.

Please report any and all bugs or feedback to the Google Code issue tracker (Google account required) or to the discussion group.

Download

#2 User is offline   fernis

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Posted 24 January 2009 - 04:28 PM

Will native support for EverQuest II be added in at some point?

#3 User is offline   Dazza

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Posted 27 January 2009 - 08:06 PM

I haven't played EQ2, so I don't really know what the races / classes / etc. for the game are.

I have written a guide on how to create game files for a game on the google code wiki: How to create an EQdkp game file for your game. If any bright sparks wish to write the game files for their game of choice, feel free to do so and post them here. I'll look them over and add them to the project if they work correctly.

#4 User is offline   TheDeamon

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Posted 31 January 2009 - 09:01 AM

View Posttsigo, on Jan 23 2009, 08:06 AM, said:

EQdkp 1.4's second beta release is now available for download. This is the continued development of the version which had the primary goal of increased security.


Uhm, common.php seems to have debug hardcoded in the "on" position. (at least it was in the version I downloaded last night)

While useful for troubleshooting, I don't think people want that on in a more normal user environment.

#5 User is offline   Sumenya

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Posted 01 February 2009 - 12:45 AM

Quote

Uhm, common.php seems to have debug hardcoded in the "on" position. (at least it was in the version I downloaded last night)
While useful for troubleshooting, I don't think people want that on in a more normal user environment.


I assume it's that way because it is still "Beta"?

#6 User is offline   tsigo

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Posted 01 February 2009 - 12:49 AM

Correct.

#7 User is offline   TheDeamon

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Posted 01 February 2009 - 07:38 AM

View Posttsigo, on Feb 1 2009, 01:49 AM, said:

Correct.


As long as it is intended functionality then I guess it isn't an issue.

Wasn't sure, so I kept it out of the google error reports.

#8 User is offline   Chat

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Posted 10 February 2009 - 11:55 AM

View PostDazza, on Jan 28 2009, 12:06 PM, said:

I haven't played EQ2, so I don't really know what the races / classes / etc. for the game are.


Classes Click the little icons to get the class names (Bard, Cleric, etc are subclasses)
Races

Max level for now is 80.

#9 User is offline   Kelide

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Posted 28 February 2009 - 01:23 PM

Hey, I have what might be a silly question...

I'm doing a clean install of the new beta, I already run the old 1.3.2 version and I'm not sure I want to replace it just yet so I set up a new database to mess around with this beta.

I got to the part where it's checking to make sure my server meets requirements and I noticed this...

Optional modules

Optional - These modules or applications are optional. However, if they are available they will enable extra features.

PHP setting allow_url_fopen is enabled:
Optional - Certain EQdkp functions and plugins like itemstats will not work properly without this setting enabled.
No


I've been trying to get itemstats working on my original 1.3.2 install and I have been having problems. I'm wondering if this is why and how do I change this so it says Yes? I can't seem to figure out where to find this. Do I need to contact my webhost?


Nevermind...my webhost told me they don't allow it to be enabled but that applications that use it can be modified to use cURL...whatever that is...anyone know what they're talking about?

#10 User is offline   rgarrido84

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Post icon  Posted 18 March 2009 - 10:58 PM

View Posttsigo, on Jan 23 2009, 10:06 AM, said:

EQdkp 1.4's second beta release is now available for download. This is the continued development of the version which had the primary goal of increased security.

Major changes (full change log):
  • Much, much greater protection against cross-site scripting (XSS) and SQL injection attacks.
  • Enhanced password encryption. Passwords, previously plain MD5 hashes, are now salted SHA1 hashes.
  • Brand new installation and upgrade procedures.
  • Improved resource usage.
  • Improved support for different games.
  • Wrath of the Lich King support in World of Warcraft.
While this is a beta release, we now feel that this second beta is stable enough to run a live installation and should certainly be more secure than a 1.3.2 installation. However, before upgrading, be sure to have a full backup of your database available, but don't use the built-in backup tool to create it as the 1.3.2 version missed some key tables.

Please report any and all bugs or feedback to the Google Code issue tracker (Google account required) or to the discussion group.

Download


Can any1 help me make one for ffxi? or a guide on how to do it please. send me a msg ty all

#11 User is offline   Ndien

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Posted 07 April 2009 - 02:27 PM

If i give somebody some sample logs can they fix the parser for EverQuest 2?

#12 User is offline   Unknownchamp

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Posted 17 April 2009 - 07:40 AM

What is the anticipated 1.4 release date?

#13 User is offline   MarcAntony

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Posted 07 May 2009 - 11:27 AM

View PostUnknownchamp, on Apr 17 2009, 10:40 AM, said:

What is the anticipated 1.4 release date?


I am wondering the same thing <_<

#14 User is offline   feldon30

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Posted 28 May 2009 - 02:16 PM

I created an EQ2 setup file based on the EQ1 file and the WoW file.


UPDATE: This is the corrected version of this file. I missed changing one value. Thanks DoomKeeper83!!!

http://www.feldoncen...ettings_eq2.zip

This is released under GPL yadda yadda it should be part of the download package.

This post has been edited by feldon30: 02 June 2009 - 06:53 AM


#15 User is offline   feldon30

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Posted 29 May 2009 - 09:59 AM

Did everyone switch to edqkp+?

I hate to lose all my phpBB forum customizations, but if I can't get eqdkp to even install because it doesn't like my game file, then I can't use it.

This post has been edited by feldon30: 29 May 2009 - 10:00 AM


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